Did you miss a session from the GamesBeat Summit 2022? All sessions are now available to stream. look now
If you think of the metaverse as a mostly ephemeral concept, you may not be able to imagine the role that physical movement and expression will play in its development. But as panelists at the GamesBeat Summit session, Building the Future of Dance, Expression, and Movement in Games for the Metaverse pointed out, it might be more important than we think.
The panelists were Randy Eckhardt, music strategy and licensing consultant at Eckhardt Consulting, and Anthony Castoro, founder and CEO of HiDef Entertainment. First, Castoro pointed out that physical exercise can help break down language barriers in the metaverse.
“As we embark on this journey and think about the products and things we want to build, we really want to think about the things that unite us. Self-expression and human movement are perhaps the most basic form of communication we have. It’s more universal than the spoken word,” Castoro said. “If we don’t speak the same language, we have trouble communicating. But body language? We are conditioned to see human movement and understand what we are trying to convey.”
Eckhardt pointed out that several well-known Metaverse platforms like Fortnite and Roblox have changed minds in the music industry about game licensing. “When I called record companies in 1993 and said, ‘We want music in our games,’ and they said, ‘Wait, that’s not cool.’ But now, in a way, it’s quite the opposite. This is where kids want to go and hang out, do things, express themselves and find music.”
Castoro said that “figuring out” music in the metaverse is a priority for many companies: “What we’re seeing now is a lot of movement in the music industry to figure out how users can interact with their content in a way that the Artists and music rights holders are rewarded in a commercially viable way, but also viable for developers, publishers and ultimately end users. . . This creates new possibilities for gameplay.”
They also agreed that the ultimate purpose of these innovations is to help users express themselves freely in the Metaverse, rather than just following licensed music. “From an innovation standpoint, there’s a lot going on on the business model side, but there’s also a lot of room for innovation within the gameplay itself,” Castoro said. “How can we empower people to express themselves through dance instead of just copying something in a training routine?”
GamesBeat’s creed when it comes to gaming industry coverage “where passion meets business”. What does that mean? We want to tell you how important news is to you – not only as a decision maker in a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn more about and enjoy engaging with the industry. Learn more about membership.